



Freelance Design:
Focusing on Album Cover art for musicians, Digital Sets and Costuming for models and promotional materials for commercial businesses.
Web Design:
Co-founder and artist of 1st Grade Design with partner and co-founder Daniel Griffin for coding. A partnership able to meet all
website needs, both artistic and functional.
Video Game Industry Media Projects (2000-2010):
[Credits registered with mobygames.com, the official database for the video game industry.]
http://www.mobygames.com/developer/sheet/view/developerId,14044/
Blur - Developed by Bizarre Creations - Jr. Systems Test Engineer and supporting Floor Lead for the XBOX 360 platform. (2010 release date.)
Singularity - Developed by Raven Studios - Responsible for a large amount of design feedback and proofing within a small team. Feedback was provided
before a redesign for the project and a 2009 to 2010 shift for the release date of the final product.
Prototype - Developed by Radical - Assistant floor lead, trainer and Jr. Systems Test Engineer. Produced graphic diagrams for the development studio to
visualize art and code errors.
James Bond: Quantum of Solace - Developed by Treyarch - Jr. Systems Test Engineer - Localization of foreign language text.
Call of Duty World at War - Developed by Treyarch - Jr. Systems Test Engineer - Network Stress Testing (16+ participates).
Spider-Man: Web of Shadows - Developed by Treyarch - Jr. Systems Test Engineer - Trained new employees while reporting SCRs.
Call of Duty 3 - Developed by Treyarch - Production Test Engineer - Design feedback to level designers, programmers, art department, lead tech and the
producer. Also provided in-game choreography for press demonstrations.
Quake 4 1.1 Patch - Developed by Id - Jr. Systems Test Engineer - Foreign language installers & architecture compatibility testing.
True Crime: New York City - Developed by Luxoflux - Jr. Systems Test Engineer - Company course on design familiarity (refers to upcoming projects with
the same development studio or franchise being used for experience and reference).
Call of Duty 2 - Developed by Infiniti Ward - Jr. Systems Test Engineer - Company course on design familiarity.
Gun - Developed by Neversoft - Jr. Systems Test Engineer - Company course on design familiarity.
Wolfenstein: Enemy Territory - Developed by Splash Damage - Company course on design familiarity.
Call of Duty: Big Red One - Developed by Treyarch, with additional support from Gray Matter Interactive and contributions from PI Studios. Jr. Systems Test
Engineer - Online network stress testing.
Tony Hawk Wasteland - Developed by Neversoft - Jr. Systems Test Engineer - Online network stress testing.
Doom 3: Resurrection of Evil - Developed by ID - Floor Lead, Database Manager - Trained a team of QA testers, responsible for project status reports for
QA management, development and liaisons for production.
Tony Hawk Remix - Developed by Neversoft - Jr. Systems Test Engineer.
Fantastic Four - Developed by Seven Studios - Jr. Systems Test Engineer - Video game adaption of the 20th Century Fox motion picture based on the
Marvel license.
Tony Hawk Underground 2 - Developed by Neversoft - Jr. Systems Test Engineer - Compliance with Sony CRC guidelines for software developed on the
Sony PS2 hardware.
Thief II: The Metal Age - Production Tester, a Looking Glass Studios project, published by Eidos. Completed 479 SCR product error reports on the status of
the project for development with the Cambridge, MA based studio.
Film:
The Roof - Assisted the New York Film Academy with shot design, editing and choreography. Played the role of a character journeying through a dream
world with a love interest as his only connection to reality.
Dog Eat Dog - Played the role of an assassin in the short B&W film.
Education:
Myself - My father drew schematics for the original Transformer toylines. My mother discovered she could paint after decades of not practicing. GED (scored
in top 2%) - Some College (4.0 GPA attended SMC) - Graduated in Myself (attained a Masters).

![[Online Portfolio: WWW.STEVENPASTORE.COM]](images/Text_-_Index_-_Online_Portfolio2.png)




[BIO]
I'm originally from Boston, self taught with a degree in passion and a love for the craft with the
DNA of two artistic parents in the blood as an eighties baby of influences. My father before me
drew transformer toy schematics, my mom paints souls into her canvas. In 2004 I moved to
California to pursue working with entertainment studios, starting in the video game industry on
high profile published projects and picking up my own digital skills along the way. For more
creative input and content variety, I established 1st Grade Design in 2009 with my professional
coding partner Dan Griffin as our ongoing design entity, offering a duo of abilities to take on all
web and print media needs. In addition to projects tailored to the interest of 1st Grade Design,
I'm currently working with recording artists, models and small business owners in Los Angeles.
My work throughout remains focused on creativity in concept and execution with my own brand
of style. I truly enjoy communicating the ambitions of those that put their trust behind me.